
Over the weekend I had the opportunity to work with a co-worker and friend, Drew on a personal project of his. He brought me on board to to help with color correction and grading. This would be my first project using the new CC2014 pipeline. If things didn’t work out I could always fall back […]

My use of After Effects has changed over the years, I started using the software beyond it’s traditional use–video/motion graphics. I now use it for things like tool creation, corner cutters and image manipulation as well as various other time saving hacks. My latest tool creates shadows on studio images. I was realizing that we spend […]

Let’s say you’ve tracked an object in a scene and would like to apply a Video Copilot’s Optical Flares to the general location. By quick whipping the flare position to the tracked NULL’s position you wont be able to offset the location of the flare. With this little snippet you’ll be able to by adjusting […]

In this tutorial we will explore a quick and dirty way of emitting particles from existing particles. We will be building a node structure using PMatterWaves and PStorm for our particle generators. We’ll also learn how to pass particles into groups for adding dynamics and other effects. >Watch on Youtube for the Vimeo haters One […]

Download the Wind Turbine project file HERE Watch on Youtube if you’re a Vimeo hater HERE Let’s say you have an assignment to create a motion graphics piece for wind generation turbines, you needed something flexible, quick to change and NO KEYFRAMES. Here is a simple Xpresso setup to accomplish this goal. But wait […]

So, just imagine that you’ve got an object parented to a NULL and the object is also moving. If you show the position properties you’ll notice that its perimeters are relative to the NULL. Here is where a problem occurs … Suppose you want to have a particle emitter’s position at that parented object. You […]

Have you ever wanted to see displacement maps in the viewport? Well I’ve figured out a way in Cinema 4D! 1. Create your shader and apply it to an object like you normally would. 2. In the shader select Basic tab and check Displacement. 3. Create the desired texture using a texture map or Noise. […]