
In this tutorial we will explore a quick and dirty way of emitting particles from existing particles. We will be building a node structure using PMatterWaves and PStorm for our particle generators. We’ll also learn how to pass particles into groups for adding dynamics and other effects.
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One of the most powerful nodes yet easy to understand is PGetData. We use this node to find the location of each particle generated from PMatterWaves and emit new particles from it.
I hope you enjoy this tutorial. Please comment below so I can make these tutorials better! Thanks.
[…] how to pass particles into groups for adding dynamics and other effects. Check out the tutorial for How to Emit Particles from Other Particles in Cinema 4D […]